



High Summoner Yuna
forward is the only way my heart can go
thank you!! for wanting to check out my twitter (im not calling it x.) roleplay account for my version of Yuna from FINAL FANTASY X/X-2. Please be sure to read the rules, her information and anything else you would like to read about!Please keep in mind my verison of Yuna is a survivor of an religion that is dismantled and will have ptsd, depression, anxiety, and be uncomfortable around other religious based characters. Not that she is against other religions! its just, hers was literally the constant of life and death and required summoners to die for the cause. it is a false tradition that caused over a thousand years of misery and people who didn't need to die.All art that is featured on this account is artwork from official Square Enix and Magic The Gathering.I also will be frequently adding or subtracting things but I'll let you know when I do!Please check change log on why I have changed things to make Yuna more comfortable to write for / write with.<3
general reponses i'm alright with:
- short, silly, crack, or even super quick responses.
- long, planned, multi-paragraphs responses.
- semi-nsfw (18+), suggestive, dark themed responses.- Just be aware that responses are quick as fuck or might take a while! I have a life outside so feel free to reach out!shipping:
- Major preference of NON ROMANCE ships. shipping is not out of the equation but is something I am not wanting unless we have discussed it beforehand or there is chemistry between our two characters.
- I'M ALWAYS DOWN for toxic, one-sided, enemies, friends, family, or straight up 'i fucking hate you i will kill you' type relationships. I like to have fun.
- IN FACT, IF I'M FOLLOWING YOU, IT MEANS i DON'T WANT TO SHIP unless you really want too, reach out. if not? i'm not here for romance.18+ only
This is no way of being mean to anyone under the age of 18 years old but please understand that I am a 25 year old person. there is no reason for my age and your age to discuss anything. I appreciate the consideration for interaction but there is no way I can do so comfortably.due to this as well, I refuse to interact with anyone's muses that are not at least 18 either.verses and shipping:
-I'm open multi-verses and shipping! I deadass love roleplaying with everyone and everything under the sun. Hell, if you're some pepsi can RP account - guess I'm roleplaying with you.Of course there are things I have no control over! such as not knowing anything about your fandom but that won't stop me. I'll do some research and ask questions.I'm in a LOT of fandoms.
WILL NOT INTERACT OR ROLEPLAY WITH ANY OF THE FOLLOWING:
- Anything involving children.
- Zionism
- Homophobia & Racism
- If Mun & Muse are not both 18 or older.
- SA, Rape, Incest, etc... (there are ways to roleplay dark themes without this.)
- Full on NSFW / Smut RPs. I am engaged and respecting my fiance's boundaries. I'm more than willing to talk about what our characters could do - but actually write it back and forth? No thank you.interacting with problematic people:
be an adult and reach out privately to me if someone I'm interacting / following with isn't a good person.i don't spend my life online and i'm not always in the loop.general things
- I am a major OC lover. Please, please, any and all OCs come here I want to be your friend so fucking bad. please.- I speak english as my fourth language so please understand sometimes I have a hard time understanding something. because of this, if I am not actively roleplaying - my OOC posts and comments are not going to be gramatically correct.- with that, PLEASE reach out if my responses aren't good and I'll gladly fix it!- i'm super shy please reach out. if I follow you - it means I want to write with you and talk to you! :3- If at any point you just wish to remove me from interacting with you, please let me know! I will otherwise think twitter (x) is shitting itself again and I would like to avoid causing any issues. a private DM is all I need.
about toby Hihi!!! Thank you so much for wanting to check out my muse and things about me! I promise over-time I will be updating my stuff <3Here are things about me so you're aware!- Name: Toby, but call me Toby.
-Age: 25.
- They / Them Nonbinary
- GMT-4 is my timezone!
- Engaged.
- I am soon to be a college student so I will be super busy on days!
- I love talking about OCs, muses, stories, etc... So if I start rambling in the DMs I'm super sorry.There is over 10 years of role-playing experience.
- Tumblr
- Quizillia
- Quotev
- Wattpad
- Amino
- Skype
- Discord.Here are the fandoms I'm actually apart / knowledge of, but not limited to:- Marvel (Mainly only because of Marvel Rivals, and like, the avengers series. Also spider-verse series.)
- Kingdom Hearts
- Zelda
- D&D
- Fate Grand Order (a tad bit, but I'm getting there. Mainly just the games, and whatever my fiance tells me about. There is way too much please understand.)
- Jujutsu Kaisen (anime, not manga.)
- Pitchi Pitchi Pitch
- Creepypasta / Marbel Hornets
- Vocaloid
- Homestuck
- Stardew Valley
- To Be Hero X
- Date Everything
- Attack on Titan
- Fortnite
- Fire Emblem (Just a little bit.)
- League of Legends & Arcane
- Pressure (Roblox)
- My Firefly Wedding
- The Beginning After The End
- Assassin Creed
- Kaiju No. 8
- Godzillia series.
- Devil May Cry
- Metal Gear / Rising
- Fallout
- Maple Story
- Dragon Age
- Final Fantasyand there's so much more but hey, conversation starters!!!

❝ The world of real emotion has surrounded me, I won't give in to it ❞
Yuna | |||
---|---|---|---|
name | Yuna | age | 25 |
pronouns | she/her | race | Al-Behdian Yevonite* |
origin | Bevelle | class | Gunner |
occupation | Sphere Hunter | language | Commmon |
key notes *half al-behd & yevonite. please see change log for more information.
*al-behd is based off middle eastern culture and yevonite is based off Okinawa (Japan). for the sake of simplicity, I will base al-behd off my heritage in Bahrain and yevonite to remain in Okinawa Japan with small influences of other regions fitting that domain.*I will also post her X-2 backstory as well in case you would like to learn more!
about Once again, the world of Spira called to Yuna like a never-ending storm, threatening to drag her back beneath its weight when all she wanted was to finally live for herself. She could — at last — after sending Shuyin and Lenne to eternal rest, the latest end-of-the-world threat neutralized. Yet the battle had torn open wounds she never thought she would feel again, unearthing ghosts she had fought to bury.With that chapter closed, Yuna chose to remain a sphere hunter, answering to no one but her two closest friends and the roar of their airship as it carved across Spira’s skies. This time, her path was hers alone — not for Yevon, not for the world, but for the simple freedom she had been denied for so long.And somewhere between the clouds and the ruins, she finally let Tidus go.
height : 5'3'' / 160 CM
birthday: December 17th
eye color : spiraled ringed green eye (right) , blue eye (left)
hair color : brown
scars : various.
piercings : a singular earring.
allergies : wool
birthmarks : underneath her thigh
symbols : twin pistols.
accessories : accessories
biography In the years after the events of X-2, Yuna continued traveling with the Gullwings, her role as a sphere hunter becoming less about chasing the hope of finding Tidus and more about simply living — or at least trying to.Though she had once imagined the search would end in a joyful reunion, the truth was far crueler: the man she had loved never returned, and she was left to quietly bury that hope, piece by piece, until it became a dull ache she carried everywhere. She threw herself into her work, diving into ruins, unearthing lost histories, and helping those they encountered along the way, but the thrill of adventure was often undercut by moments of stillness where the absence beside her felt unbearable.Her nightmares from the pilgrimage in Final Fantasy X never truly left her, but after losing Tidus again without getting the chance to see him one more time - but only just his whistle in the Farplanes, they grew sharper, more suffocating. She would wake some nights drenched in sweat, heart pounding with the memory of things already she was plagued with but now Shuyin’s rage and grief, so like her own, had almost destroyed Spira — and stopping him had forced her to relive the same fight-for-the-world desperation she thought she had left behind. The difference this time was that she saved the world only to return to an empty cabin on the Celsius, the laughter of her friends dimming when they saw the distance in her eyes.Still, Yuna moved forward, as she always had. She smiled for those who needed her, lent her voice to mediating disputes between Spira’s still-fractured factions, and kept hunting spheres with Rikku and Paine. But beneath the bright clothes and confident poise of a Gullwing was the same quiet, steadfast girl who had once prayed for the courage to see her pilgrimage through — only now, she prayed for the strength to keep living in a world that expected her to always be the unshakable High Summoner, even when she felt anything but.
weaknesses
Over-extension
People-Pleasing
Residual Trauma Triggers
Heart on Sleeve
Attachment
strengths
Emotional Resilience
Physical Endurance
Adaptability
Perceptive
Empathetic
flaws
Avoidance of Vulnerability
Difficulty Letting Go
Self-Neglect
The Story Of Yuna during X-2: Yuna spends her days greeting well-wishers, attending ceremonies, and mediating disputes — yet her heart remains restless.That restlessness turns to resolve when she receives a mysterious sphere showing an image of someone who looks and sounds like Tidus, trapped in an unknown place. The sight rekindles a spark of hope she thought she had buried, and Yuna decides she can’t ignore it. Leaving Besaid behind, she joins the sphere-hunting group known as the Gullwings, traveling aboard the airship Celsius with Rikku and new teammate Paine.As a Gullwing, Yuna explores Spira in a way she never could as a summoner — not bound by sacred duty, but guided by her own choices. She dances through the Dressphere system, changing combat styles freely, chasing leads on the mysterious sphere while helping people she meets along the way. Alongside the thrill of adventure, Yuna is drawn into the growing tensions between Spira’s factions: the New Yevon Party, which seeks to preserve tradition, and the Youth League, which pushes for change. Caught between these clashing ideals, Yuna strives to mediate without letting politics distract her from her personal mission.The search for Tidus leads her into the ruins of the ancient city of Zanarkand and deep into Spira’s forgotten history, uncovering the story of Lenne and Shuyin — lovers from a thousand years past whose tragedy mirrors her own. She learns that Shuyin’s lingering spirit threatens the Eternal Calm, intent on destroying Spira with an ancient weapon.In the final confrontation, Yuna and her friends defeat Shuyin, freeing Lenne’s spirit and preventing disaster.
key notes:---You are already aware of the family.---Personality: Yuna has shed the weight of her summoner’s burden and stepped into a life defined by independence and adventure. No longer bound by the solemnity of her pilgrimage, she has become more outgoing and playful, unafraid to laugh, tease, and embrace new experiences simply for the joy of them.Travel is no longer a duty but a pleasure, driven by a genuine curiosity to explore Spira and connect with its people, as well as by the enduring hope.This newfound freedom has nurtured a growing confidence and assertiveness; Yuna is no longer the quiet, tradition-bound girl of before, but a woman who makes her own choices and leads with conviction.Yet, even as she grows bolder, her compassion remains unchanged, guiding her to seek peaceful solutions and protect those in need.However, with independence comes a streak of impulsiveness, and her eagerness to chase promising leads or thrilling adventures can sometimes pull her into reckless situations yet, Yuna is still the same heart-driven soul, but now unafraid to live—and act—for herself.Appearance: Yuna has transformed with a new revealing dress style and a more adventurous personality. Yuna retains her beaded earring and silver hibiscus necklace, but her hair is cropped shorter, resembling Tidus' hairstyle, with a red braid hanging down to her ankles.She dons a modified halter-neck top with the symbol of the Zanarkand Abes across the chest and a pink hood. She wears yellow armbands over her biceps, a black bracelet on her left wrist, and denim booty-shorts. She carries a pouch on her left hip over an ankle-length blue and white half skirt and wears laced knee-high boots.Instead of a staff, Yunie here has twin pistols called Tiny Bee.Occupation: Part of the Gullwings - A Sphere Hunter!Equivalence to Treasure / Bounty Hunter.Abilities: blicky.In truth, Yuna retains her ability to cast both white and black magic so long as she wields her magic focus — her staff. Without it, she relies instead on her twin pistols, the Tiny Bee.For simplicity’s sake, the Dressphere mechanic from the games — which allows Yuna and the others to shift fighting styles like magical girls — is omitted here to keep her skillset balanced rather than overpowered.Core, strengths, and weakness:
Trigger Happy – Yuna’s signature Gunner move. She fires a quick series of shots in rapid succession.Target MP – Fires bullets designed to drain the enemy’s magic points instead of their health, crippling magic-heavy opponents.Target HP – A precision shot aimed to do reliable physical damage, ignoring some defenses. (rarely used due to it could jam Yuna's guns.)Quarter Pounder / Silver Bullet – Specialized shots that deal a percentage of the enemy’s max HP as damage, useful for wearing down high-HP bosses.Enchanted Ammo (with accessories or support abilities) – Some load-outs allow elemental bullets (Fire, Blizzard, Thunder, Water) or status-inflicting shots.-High speed and turn frequency, allowing Yuna to act before many enemies.Reliable, consistent damage from long range.Trigger Happy allows for multiple hits in a single turn, making her great for exploiting break damage limits with buffs.Good at interrupting or finishing off weaker enemies before they can act.-Low raw strength - causing her to not be capable up-close combat.Light armor means lower defense and HP, leaving her vulnerable to heavy physical hits.Damage is physical-based, so it can be less effective against high-defense enemies unless using percentage-based or special shots.

❝ The many things that you taught me then Will always be enough to get me through the pain ❞
Yuna | |||
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name | Yuna | age | 23 |
pronouns | she/her | race | Al-Behdian Yevonite* |
origin | Bevelle | class | Summoner / White Mage |
occupation | High Summoner | language | Commmon |
key notes *half al-behd & yevonite. please see change log for more information.
*al-behd is based off middle eastern culture and yevonite is based off Okinawa (Japan). for the sake of simplicity, I will base al-behd off my heritage in Bahrain and yevonite to remain in Okinawa Japan with small influences of other regions fitting that domain.*I will also post her X backstory as well in case you would like to learn more!
height : 5'3'' / 160 CM
birthday: December 17th
eye color : spiraled ringed green eye (right) , blue eye (left)
hair color : brown
scars : various.
piercings : a singular earring.
allergies : wool
birthmarks : underneath her thigh
symbols : head of staff.
accessories : accessories
biography Yuna’s life changed in ways she never could have imagined. The girl who once walked quietly behind her guardians on the pilgrimage was now one of the most famous people in all of Spira — the High Summoner who ended Sin without sacrificing her life. Everywhere she went, she was met with cheers, flowers, and endless requests for speeches, blessings, and appearances. Her name was spoken with reverence, her image becoming a symbol of the Eternal Calm. But with that admiration came a constant pull on her time and attention, leaving her with little space to simply exist as herself.Villagers, politicians, and admirers all wanted something from her, and Yuna found herself smiling politely through it all, even when the weight of expectation began to feel suffocating.Though she returned to Besaid to live quietly with Wakka and Lulu, her days were rarely her own. Delegates from across Spira would travel to the island just to meet her, and letters poured in by the hundreds — invitations, marriage proposals, pleas for help, and political appeals. Yuna answered as many as she could, her natural kindness refusing to ignore those in need, but she often longed for the simple anonymity she once had before her pilgrimage. She remained gracious, even playful at times, but beneath the calm exterior she wrestled with an unspoken emptiness — the absence of Tidus, the uncertainty of who she was without the role of summoner to guide her, and the question of what her future should hold now that Spira’s future was free.Though Yuna remains the gracious and warm figure the people of Spira adore, there are days when the memories of her pilgrimage press in like an old wound that refuses to fully heal. She hides it well — the quiet moments where her breath catches at the sound of a temple bell, or the way her hands tremble faintly when someone recites the old Yevon prayers in her presence. She understands that the Eternal Calm has given people the luxury of clinging to Yevon’s familiar rites, but for her, the name itself carries the bitter taste of betrayal.Yevon was the framework she built her life upon, the faith that justified her own willingness to die — only to learn it was a web of lies masking an endless cycle of death.On bad days, the weight of it all returns. She remembers the empty faces of the dead in the Farplane, the heat of pyreflies dispersing into the night, the hollow smile she wore when she told Tidus she’d accept her fate, and the painful cold feeling of Tidus fading into nothing. She dreams of Seymour’s cold voice, of Yunalesca’s piercing gaze, and wakes with her pulse pounding, the air too thick to breathe. Those mornings, she stays in her room longer than usual, letting the noise of visitors filter in from a distance, composing her expression before she faces them.She doesn’t speak of these feelings openly. To most of Spira, she is the High Summoner — a living reminder that hope can triumph over despair. And in a way, she clings to that image as tightly as they do, because if she lets herself unravel, she fears the people who look to her will lose something precious.Still, when she catches herself staring too long at the sea, or hesitating outside the remains of a temple, all she can remember is those bodies on the beaches - their souls screaming for a rest that she can no longer have for herself.
\key notes Yuna suffers with ptsd, depression, anxiety, and experiences hallucinations and nightmares due to trauma and everything involving in X timeline.Family:
Biological Father: High Summoner Braska
Brother Figures: Wakka, Kimahri, and Chappu.
Uncle: Cid.
Sister Figure: Lulu.
Cousin: Rikku.Personality:Yuna embodies a quiet yet unshakable strength, defined by her willingness to undertake a pilgrimage she knows will ultimately claim her life, all for the sake of bringing peace to Spira. She accepts this fate without complaint, embracing it as her solemn duty.Polite and soft-spoken, her words carry a gentle sincerity that extends even to her enemies, and she often serves as the mediator within her group, easing tensions with grace. Her compassion is boundless, extending to both allies and strangers, a warmth that naturally draws people to her and inspires their loyalty. Though she carries the weight of immense personal struggles and fears, she rarely lets them surface, choosing instead to present a façade of calm determination.This inner resolve remains unbroken even when her long-held faith in Yevon is shattered, as she continues forward with unwavering purpose.Guided by an idealistic yet courageous heart, Yuna is willing to defy sacred traditions and challenge the very beliefs she was raised on if it means doing what she knows to be right.Appearance:
Yuna wears an ensemble similar to, but widely varied from, those worn by Yevonites: a purple pleated, flower-patterned hakama; black boots; a black spaghetti-string camisole under a white sash that wraps around her neck and over her chest; and a yellow patterned obi with a chōchō musubi knot and a decorative obidome to clinch the cords. Two separate, kimono-like pink and white sleeves secured by purple cords complete the outfit.The design of her staff is based on the Khakkhara, a staff used by practitioners of Buddhism.Yuna has shoulder-length brunette hair. She wears a blue-beaded earring on her right ear, hidden by a lock of her hair, woven into blue beads with gold rings around the larger, middle bead. She wears a silver necklace of a hibiscus flower, along with a matching ring on the pinky of her right hand. She also wears a silver ring on the middle finger of her left hand and two bracelets, one beaded and one silver, on her right wrist.Yuna has heterochromia: her left eye is blue, while the right is green spiral to represent her half-Al Bhed heritage.Yuna has various amounts of symbols of white markings on her body of previous bonds of aeons that became scars due to the fact that the fayth are resting.Abilities: Yuna is a talented summoner despite her youth, besting her more experienced peers in aeon duels (albeit, at times, with her guardians' aid). She can even summon during a free fall. She performs the sending ritual to send the souls of the deceased to the Farplane, which involves her dancing and, at one point, walking on the water's surface. She is adept at white magic, providing healing and support.But due to the END OF X, and with the Fayth (aeons) resting, she relies on her white magic with bits of black magic as a way of self defense.Her white magic are as the following:
- Curaga ( greater healing)- Nul - Blaze, Shock,Tide, and Freeze. ( nullifies damage of: fire, lighting, water and ice for a singular attack. Only one can be active at a time.)- Life ( brings someone back from the dead within the first minute, but at the cost, she will get heavily sick and will be out of a fight for a while.)- Reflect / Counterspell (sends spells RIGHT back at the sender.)- Regen ( heals over time at a fixated health point.) (can only use a certain amount of times before it drains Yuna.)Her black magic are as the following:- Fira - (Fire spell)- Blizzara - (Ice Spell)- Thundara - (Lighting Spell)- Drain - (drains the target of some of their health and is given to Yuna.)
weaknesses
Over-extension
People-Pleasing
Residual Trauma Triggers
Heart on Sleeve
Attachment
strengths
Emotional Resilience
Physical Endurance
Adaptability
Perceptive
Empathetic
flaws
Avoidance of Vulnerability
Difficulty Letting Go
Self-Neglect
Suppressed Anger
The Story Of Yuna during X: Yuna was born in Bevelle, the daughter of High Summoner Braska and an Al Bhed woman. Her father’s status as the man who defeated Sin made her a figure of quiet reverence across Spira, but also set the weight of expectation on her shoulders from a young age.After losing both parents — her father to his final summoning and her mother to the chaos that followed — Yuna was raised on the island of Besaid by trusted guardians and friends of her family. Despite her sheltered upbringing, she grew up with a firm resolve to follow in her father’s footsteps, believing that becoming a summoner was her way to protect Spira and honor his sacrifice.When Yuna came of age, she completed the rite at Besaid’s temple to become a summoner and set out on her pilgrimage to obtain the Final Aeon, the only force believed capable of destroying Sin. She was joined by her childhood friends Wakka and Lulu, the stoic guardian Kimahri, and later by outsiders like the swordsman Auron and the spirited blitzball player Tidus. Along their journey, she visited temples across Spira, gaining aeons and strengthening her resolve — even as she learned the harsh truth that the pilgrimage was a one-way path, ending in her own death to temporarily defeat Sin.Despite this grim fate, Yuna pressed on, but the group uncovered even darker truths: that Yevon’s teachings were built on lies, that the Final Aeon only perpetuated Sin’s rebirth, and that Yu Yevon’s cycle of destruction had lasted for centuries. Rejecting the traditions she once held sacred, Yuna and her guardians forged a new plan to defeat Sin permanently without a sacrificial summoning. Through courage, loss, and unbreakable determination, she led the charge against Sin and Yu Yevon, finally ending the cycle and bringing about the Eternal Calm — though at the cost of saying goodbye to Tidus, the man she had come to love.
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main verse
Post FFX.

secondary verse
post ffx-2

modern verse Yuna is an average woman who ends up becoming an private investigator after growing up in an remote town in the mountains that used religion to keep people from leaving.*Will have story elements and world building from Fatal Frame series.* Currently in Construction!

HSR VERSE
Tides were always changing in others fate - why was it always cruel?

genshin impact verseInstead of a woman who lost everything because of a false tradition, Yuna is instead someone who wants to record stories instead.

tbat b a !!
I have other blogs you can interact with if you're not a fan of my version of Yuna!!- Maevern Arbendel (OC) twitter- Miu Hinasaki (FATAL FRAME V ) (SOON TO BE MADE!)
LIST OF CHANGES.SHIT IM IGNORING:- AGE.
She is originally 17 in FFX. Girl saved the world and got into an arrange marriage just to send a man to the afterlife and the guy she married is Seymour, and he was 28.I hope you can see why I changed it to her being 23.------ RACELook, in FFX, there are only two races of human. Al-Behd, and human. Whole part of the game was a few characters overcoming their racist ways of the Al-Behd because Yuna here is half, uh, I didnt like that even the Wiki itself said HALF HUMAN HALF AL-BEHD. So, SHE'S YEVONITE. Which, is also a was religion, but shut up.----- AUDIO DRAMA , NOVELS, TRUE ENDING FFX2Also look here bc that audio drama was fucking stupid. I don't care. I really don't give a fuck.Novels ---- dont get me started. Tidus comes back to life, kicks a blitzball which is a BOMB and DIES? yeah, um, nah.TRUE ENDING? As much I love seeing my pookies be together, I'm here to make my character SUFFER.In my choices she actually gets to move on from Tidus because he was her freedom. He was the reason why she got to live and if he comes back I think it would throw away a lot of her progress as a person out the fucking window.But I am willing to overlook this if any Tidus wants them together.HEADCANONS:this is where the fun begins.- SUMMONER SCARS:Look, stay with me here.... Imagine how fucking sick it would be if a summoner had to have permanent markings of their aeons that they connected with become a scar once SIN is dead.Are you telling me that it wouldn't be sick? Get out.
* Edited at 8/15/2025 @ 0708pm / 1908If there are any errors or I need to correct something, plase tell me!

❝ What if I cried my eyes out and begged you not to depart. ❞
Yuna | |||
---|---|---|---|
name | Yuna | age | 23 |
pronouns | she/her | race | Human |
origin | Spira - Bevelle | Path-strider | Abundance |
occupation | High Summoner | Combat Type | Wind |
key notes please understand I am not fully versed into HSR - if I make any mistakes or could clean something up , please reach out and inform me (kindly.) ^^.With that, I will be posting information about the world of Spira into hsr at the bottom!!* For this verse - since FINAL FANTASY X HAS SPIRIUTAL MONSTERS CAlled aeons and HSR has divine like gods called aeons, i will be re-flavoring FFX aeons into fayth.the fayth are once normal people who's wills were too strong to burn out - but when they started to become summoned over , and over , and over by not just one but by hundreds of summoners, their memories and existence start inflicting mental or psychical injuries to those who overextend summoning them.High endurance and will are a key into summoning.for this verse: yuna will not have access to the the fayth since it will be over-powered. it is meant to give world-building.
height : 5'3'' / 160 CM
birthday: December 17th
eye color : spiraled ringed green eye (right) , blue eye (left)
hair color : brown
scars : various.
piercings : a singular earring.
allergies : wool
birthmarks : underneath her thigh
symbols : head of staff.
accessories : accessories
❝ Some days, my hands won’t stop shaking. ❞
Biography - current events
- When traveling outside of her world
* Applies to make interaction much easier if not comfortable to interact with Yuna's homeland.Two years after Sin’s defeat, Yuna gave everything she had to Spira. She was the High Summoner, the symbol of the Eternal Calm, the voice everyone turned to for guidance, comfort, and blessing. But as time passed, the constant demands, the lingering arguments between factions, and the endless weight of expectation began to smother her. Every smile she gave to a crowd felt practiced, every blessing rehearsed. She had traded one form of duty for another, and though the world was free, Yuna was not.In secret, the longing for freedom began to take root. She wanted to breathe without the weight of legacy, to walk through new lands where no one called her “High Summoner,” to find herself outside of Spira’s history. That restless yearning only grew each time she gazed at the night sky — stars shimmering like doors to other possibilities.One evening, she made her choice. Without notice, without telling even Lulu or Wakka, Yuna slipped away. She left behind letters of apology, not explanations, because she knew they would never understand until she returned — if she returned at all. Carrying only her staff, a few keepsakes, and her unwavering spirit.Yuna can be spotted at multiple locations wanting to enjoy sight-seeing and discovering advanced way of life.
Aftermath of defeat of Sin and not leaving her world to travel, when she is home.The Calm changed the rhythm of Spira, but for Yuna, the pace of life only became more complicated. Her mornings in Besaid begin before sunrise, when the air is cool and the sea is still. She walks the shoreline alone — a habit she keeps not just for the peace it brings, but to loosen the stiffness in her joints left behind from years of Fayth channeling. When the village wakes, her solitude ends.By mid-morning, her time is no longer her own. Delegations arrive on wind-cut skiffs or Yevon-sanctioned courier crafts, bringing petitions, ceremonial gifts, or news from the other islands. Children run ahead of them to greet her, asking her to retell the story of Sin’s end. Yuna obliges when she can, but her answers are shorter now, less like a sermon and more like a passing breeze. The truth of the corrupted Preservation fragment that had masqueraded as an Aeon is not something she shares openly.
❝The people still smile at me, still ask for blessings in Yevon’s name. I smile back, even when the words taste like ash. It’s easier than explaining why I can’t say the prayers anymore. Why bells make my throat close. They remember the High Summoner; they don’t want to meet the woman who came back carrying the ghosts of every battle.❞
Private MomentsLate afternoons are the only time she has for herself. Sometimes she helps Wakka repair nets, or sits with Lulu while the younger villagers play in the sand. Other times, she retreats to her small hut, sorting through letters that arrive daily — marriage proposals from political leaders, requests for mediation, offers to join expeditions to dormant Relic Nodes.At night, she reads old sphere recordings. Some are from the pilgrimage — her guardians laughing by a campfire, the stillness of Macalania’s crystal lake, the temple bells. Others she doesn’t watch anymore; she knows they contain the moments before she lost Tidus. Sleep doesn’t always come easily. When it does, it’s often filled with flashes of the Fayths’ last moments before she severed their bonds, their fragment voices fading into static.
Extra Information
Key Notes
Yuna is diagnosed with PTSD, depression, and anxiety. There are additional side effects to these which are explained in its own section at the bottom.Family:
Biological Father: High Summoner Braska
Brother Figures: Wakka, Kimahri, and Chappu.
Uncle: Cid.
Sister Figure: Lulu.
Cousin: Rikku.Personality:Yuna embodies a quiet yet unshakable strength, defined by her willingness to undertake a pilgrimage she knows will ultimately claim her life, all for the sake of bringing peace to Spira. She accepts this fate without complaint, embracing it as her solemn duty. Polite and soft-spoken, her words carry a gentle sincerity that extends even to her enemies, and she often serves as the mediator within her group, easing tensions with grace. Her compassion is boundless, extending to both allies and strangers, a warmth that naturally draws people to her and inspires their loyalty. Though she carries the weight of immense personal struggles and fears, she rarely lets them surface, choosing instead to present a façade of calm determination.This inner resolve remains unbroken even when her long-held faith in Yevon is shattered, as she continues forward with unwavering purpose.Guided by an idealistic yet courageous heart, Yuna is willing to defy sacred traditions and challenge the very beliefs she was raised on if it means doing what she knows to be right.Appearance: Yuna wears an ensemble similar to, but widely varied from, those worn by Yevonites: a purple pleated, flower-patterned hakama; black boots; a black spaghetti-string camisole under a white sash that wraps around her neck and over her chest; and a yellow patterned obi with a chōchō musubi knot and a decorative obidome to clinch the cords. Two separate, kimono-like pink and white sleeves secured by purple cords complete the outfit.The design of her staff is based on the Khakkhara, a staff used by practitioners of Buddhism.Yuna has shoulder-length brunette hair. She wears a blue-beaded earring on her right ear, hidden by a lock of her hair, woven into blue beads with gold rings around the larger, middle bead. She wears a silver necklace of a hibiscus flower, along with a matching ring on the pinky of her right hand. She also wears a silver ring on the middle finger of her left hand and two bracelets, one beaded and one silver, on her right wrist.Yuna has heterochromia: her left eye is blue, while the right is green spiral to represent her half-Al Bhed heritage.Yuna has various amounts of symbols of white markings on her body of previous bonds of fayth that became scars due to the fact that the fayth are resting.
Over-Exertion Side Effects
Physical Side Effects
Chronic Fatigue:
-Summoning drained enormous amounts of life force. Even years later, her stamina is fragile — long journeys or overuse of abilities leave her weak.Nerve Damage:
-Aeons embodying extreme elements (lightning, psychical, fire, etc...) left traces in her nerves. Yuna has occasional spasms, trembling hands, and joint stiffness.Lingering Pain:
-Aftereffects from Anima especially — phantom aches as though chains still coil around her arms and legs, leaving days of immobility.
Psychological side effects
Nightmares & Flashbacks:
- Dreams where she is endlessly summoning, or where the Fayth whisper fragments of their own torment into her sleep.Reluctance Around Temples & Prayers:
- Hearing old Yevon rites can cause anxiety, as it dredges up the betrayal of faith and her own near-sacrifice. Sometimes even faint choir music can do the same.Burden of the Dead:
- Because Fayth were fragments of real people, Yuna often feels haunted — carrying their voices and emotions like scars in her mind.Survivor’s Guilt:
- Each summoning reminded her that someone else had already sacrificed everything. She feels unworthy of surviving when they remained trapped.Loss of Center:
– Summoners were defined by their pilgrimage. Without it, she sometimes questions her worth or purpose.Dependency on Companionship: – Because her guardians once shielded her, solitude can feel unbearable; she fidgets or grows restless when left alone too long.
Abilities
Skill: Radiant Benediction (Curaga)
“The sea heals because it never stops moving — so too does my will.”Effect: Restores a large amount of HP to a single ally or a moderate amount to all allies. Gains increased healing based on Yuna’s Max HP.
Skill: Element Ward (Nul-Blaze, Nul-Shock, Nul-Tide, Nul-Freeze)
“A prayer for one breath longer — enough to endure the storm.”Effect: Grants an ally a one-time shield that nullifies the next incoming Fire, Imgainary, Ice, or Physical type attack (element chosen on activation). Only one elemental ward can be active on the field at a time.
Ultimate: Breath Returned (Life)
“Even the tides return what they take — if you are willing to pay the cost.”Effect: Revives a fallen ally with a percentage of HP based off Yuna's max HP. After use, Yuna becomes Weakened for 3 turns, reducing her Speed and preventing her from using her Skill.
Talent: Mirror of the Sea (Reflect / Counterspell)
“What you send into the ocean will return to you.”Effect: When an ally with a shield is targeted by a debuff or single-target ability, there is a high chance to reflect the effect back to the attacker.
Technique: Tide’s Grace (Regen)
“Wounds close with time… but I can make the tide move faster.”Effect: Applies a healing-over-time effect to a target ally for several turns, restoring HP at the start of their action. Can only be used a limited number of times per battle before Yuna gains the Exhausted state, lowering her Energy regeneration.
* This is for world-building purposes and explain a bit more about the fayth
The Fayth of Spira
Fayth | Location | Fragment Path | Channeling Traits |
---|---|---|---|
Valefor | Besaid Temple | Harmony | Agile aerial combat, group buffs, and synchronized strikes; excels at balancing offense and defense in small squads. |
Ifrit | Kilika Temple | Destruction | Overwhelming fire-based offense; attacks grow stronger the longer the fight lasts, but steadily drains stamina and resilience. |
Ixion | Djose Temple | Erudition | Lightning-charged AOE bursts with chained targeting; ideal for crowd control and disrupting enemy formations. |
Shiva | Macalania Temple | Hunt | Rapid precision strikes enhanced by frost, extreme mobility; excels in single-target takedowns. |
Bahamut | Bevelle Temple | Erudition | Massive AOE dominance and battlefield control; requires careful energy management to prevent exhaustion. |
Yojimbo | Cavern of the Stolen Fayth | Nihility | Status-inflicting and debuff-heavy strikes; demands costly “offerings” (resources or stamina - very rarely health) for maximum effect. |
Anima | Baaj Temple | Destruction (Corrupted) | Devastating power laced with mental corruption; prolonged channeling risks unstable, self-harming surges - which reflects heavily on summoner. |
Magus Sisters | Remiem Temple | Harmony | Multi-style combat blending buffs, heals, and attacks; requires precise coordination to maintain synergy. |
Useage of the aeons take a great toll on the summoner which is why their endurance and mind needs to be in top shape or sharp enough to know when to release - otherwise , what good is a summoner if they are dead?Some of the fayth's true names are lost and forgotten due to 1000 years of this torment. some chose their real names to remain - and the rest , wanted to forget.Listed below is profile icons and some more tidbit information of the fayth.

Valefor
A fragment shaped by the grace of wind and sky, channeling swift aerial maneuvers and radiant strikes from above.Essence of Freedom
Once a loyal follower who longed to break free from the cycle of death, she embodied the sky’s endless horizon. Her sacrifice became the fragment of freedom, soaring with grace and carrying the dream of release from burden.

Ifrit
A fragment echoing an Aeon of molten fury and relentless offense, its channeling grants overwhelming firepower at the cost of steadily burning the summoner’s stamina.Essence of Defiance
A warrior who refused to yield even when Sin’s flames scorched the land. His unbending spirit crystallized into a fiery essence of rebellion, burning against despair itself.

Ixion
A fragment resonating with the unyielding clarity of lightning, channeling bursts of precision strikes and crackling arcs that leap between foes.Essence of Strategy
A tactician who braved Sin’s storms with foresight and discipline. His will became lightning: swift, precise, and unrelenting — a fragment embodying the power of calculation and clarity.

Shiva
A cold, precise echo, empowering extreme agility and rapid, calculated strikes. Channelers of Shiva can move in blurs of frost, but the power wanes quickly without continuous focus.Essence of Serenity
A priestess who stood calm in the face of devastation, her spirit unshaken even as the world fell apart. Her essence manifested as frost — cold, beautiful, and resolute, the strength to endure.

Bahamut
A fragment embodying overwhelming strategic power, allowing bursts of devastating area control at the cost of high energy demands.Essence of Resolve
A child chosen too young, yet bearing an iron will that never wavered. His sacrifice became the fragment of absolute determination — the power to stand unbroken even before anyone who tells him otherwise.

Yojimbo
A mercenary echo whose power comes at a price, inflicting debuffs and disruptive effects in exchange for steep “offerings” of energy or resources from the summoner.Essence of Duty
Once a mercenary who vowed to wield his blade in service until the end. His soul bound itself to the fragment of loyalty — a bargain of steel, silence, and honor.

Anima
A warped, grief-soaked fragment whose power lashes out with overwhelming force but corrodes the summoner’s mind if used recklessly.==Essence of Torment=
Once a mother who gave herself in grief and rage, twisted by Yevon’s deception. Her essence fractured into torment — chains of sorrow and vengeance, a corrupted will bound in suffering.

Magus Sisters
A tri-fragment echoing the strength of unity, weaving three distinct combat styles into a single, ever-shifting flow. When their harmony holds, they can unleash seamless combinations of offense, defense, and support — overwhelming foes through coordination. Yet their power falters if the bond between them is disrupted, requiring the summoner’s precise command to keep their rhythm unbroken.Essence of Unity
Three siblings who entered the ritual together, refusing to be divided even by death. Their sacrifice crystallized into harmony — fragments woven as one, embodying the strength of bonds that defy despair.
Additional Information of Fayth
They are not physical beings, but resonances anchored to Relic Nodes (temples) across Spira, each aligned to a Path.The Binding Process:A chosen individual — the Fayth Vessel — willingly surrenders their physical form and anchors their consciousness into a Relic Node through an ancient Harmony-Preservation rite.This turns their form what was found in their essence.This rite seals their soul into a half-material, half-Astral state, allowing summoners to channel their power.Summoning Mechanics:Summoners do not “own” Fayth; they create a resonance bridge with the Fayth Vessel, pulling their fragment into temporary physical form.This requires mental synchronization between the summoner and the Fayth — any instability risks backlash, injury, or even partial memory imprinting from the Fayth into the summoner.The bond strengthens with each communion, allowing the summoner to access advanced abilities or partial-channel modes in battle.Purpose & The Sin CycleUnder Yevon’s doctrine, the Fayth are presented as divine protectors. In reality, their role is to act as weapons for the Final Summoning, sacrificing the Fayth Vessel’s existence entirely to pierce and temporarily destroy Sin’s shell.Yu Yevon, the corrupted Preservation fragment at the heart of the cycle, would then bind itself to the Final Fayth, transforming it into the next Sin. This ensured the cycle of destruction never ended, while the people believed they were saved.The Corruption of AnimaAnima’s origin is darker than most:She was once a Preservation-aligned Fayth Vessel, a woman of immense will who underwent the rite not out of hope, but grief and rage.Her transformation was forced, not voluntary — executed by Bevelle’s old magi-tech priesthood as an experiment to create the most powerful Final Fayth.In the process, her resonance was fused with incompatible Destruction-path fragments, warping her consciousness.Why She Corrupted:Unlike other Fayths, Anima’s mind could not reconcile her forced binding and the mixed Path resonance. The conflicting energies slowly degraded her soul into a state of eternal anguish.This made her a beacon for Yu Yevon’s influence. When the false Aeon’s corruption spread through the Fayth network, Anima was the first and strongest to be fully taken, becoming a weapon of both Preservation’s binding and Destruction’s fury.Her presence is suffocating — summoning her without heavy mental wards risks the summoner experiencing vivid hallucinations of pain, drowning sensations, and fragments of her final living moments.Due to summoning Anima - will leave much stronger side effects even long after her soul has rested.
Yuna's Story
this is literally the same story of yuna's main story from ffx.only added it in case you needed a re-fresher;
The PilgrimageYuna’s pilgrimage begins much the same — a young summoner of the Path of Abundance, inheriting her father Braska’s legacy, setting out to gather Fayth fragments from Relic Nodes across Spira to challenge Sin. She travels with her Guardians — Wakka, Lulu, Kimahri, Auron, Tidus, and later Rikku — moving from island to island, temple to temple, unlocking each fragment’s resonance through trial.
Throughout the journey, Spira’s factions loom in the background: Yevon Loyalists closely monitor her progress, and Al Bhed moves in shadow to pull her away from the cycle. Along the Mi’ihen Highroad and beyond, Yuna witnesses more signs that Sin’s return is inevitable — no matter how many summoners walk the Final Path.The Truth of the False Aeon
At the heart of the pilgrimage lies a lie — one buried so deeply in Yevon’s dogma that even most summoners never glimpse it. The final battle against Sin is not the end, but a ritual sacrifice to feed Yu Yevon, a corrupted Preservation fragment that has fused with the Path of Destruction’s will. This once person- now entity masquerades as an Aeon, yet it is the parasite binding Sin together.
When Yuna reaches Zanarkand, she learns from the echo of Yunalesca — a long-dead summoner sustained by a fragment of Nihility — that the Final Fayth used to destroy Sin must be born from the summoner’s bond with a loved one, and that person will become the core of the next Sin. For generations, Yevon has dressed this cycle in holy robes, knowing it cannot end without breaking the fragment’s hold entirely.Breaking the Cycle
Refusing to accept the false choice, Yuna rejects the Final Fayth ritual and turns her Guardians against the very structure of Yevon. The group hunts down each of Yuna’s own Aeons — Valefor, Ifrit, Ixion, Shiva, Bahamut, Yojimbo, Anima, and the Magus Sisters — not in anger, but to release them from Yu Yevon’s influence.
With the Fayth fragments freed, Sin becomes a hollow shell. The Guardians launch a direct assault, breaching its armor with coordinated channelings from the Paths of Destruction, Harmony, and Erudition. Inside, they confront Yu Yevon in its true form — a flickering, half-preserved echo of once a man desperately trying to latch onto any remaining fragment. Without Fayth to bind to, the false “Aeon” collapses, and the Astral Rift closes around its fading light.The Eternal Calm
Sin’s destruction leaves Spira without its greatest threat for the first time in living memory. The Fayth fragments, now unbound, fade back into the Relic Nodes to sleep eternity without pain. The Yevon Order collapses under the weight of its lies, and factions scramble to shape the new Spira. For Yuna, the victory is bittersweet: Tidus — a dream sustained by a Hunt-aligned Fayth network — dissolves with the end of the cycle.
Though the world hails her as the summoner who ended Sin without becoming part of it, Yuna carries the memory of the false Fayth with her. She has looked into the hollow heart of a cycle meant to preserve the world by endlessly breaking it — and she knows how easily such lies can take root again.
* This is for world-building purposes
Location | Description | Way of Life |
---|---|---|
Besaid Archipelago | A chain of tropical islands with white-sand beaches, coralstone villages, and the Relic Node of Valefor. Yevon Loyalists dominate here. | Fishing, weaving, and temple service form the backbone of the economy. Daily life is deeply tied to Yevon rituals, with summoners and guardians respected as local heroes. |
Kilika Port & Temple | A fortified harbor rebuilt after Sin’s last attack, surrounded by dense jungle. Home to the Relic Node of Ifrit. | Port workers, traders, and woodcutters make their living here. Locals blend Yevon traditions with seafarer customs, holding fire dances to honor the Fayth fragment. |
Luca | Spira’s entertainment and trade hub, with a massive Blitzball arena doubling as a sphere projection hall. | Fishing, weaving, and temple service form the backbone of the economy. Merchants, performers, and athletes thrive here. Social life revolves around Blitzball matches and public festivals, with political debates often breaking out between Yevon and Youth League supporters. |
Mi’ihen High-Road | A long causeway connecting settlements, dotted with markets and rest stations for travelers. | Fishing, weaving, and temple service form the backbone of the economy. Constant traffic from caravans and pilgrims creates a bustling trade economy. Youth League recruiters and Sphere Hunters mingle here, trading goods and rumors. |
Mushroom Rock Road | A winding cliffside pass carved from ancient coral and sandstone, its sheer walls covered in strange, umbrella-shaped rock formations. Once a sacred defense line of the Yevon Crusaders, Mushroom Rock Road now serves as a heavily monitored checkpoint between Djose and Mi’ihen Highroad. Its weathered causeways overlook a restless ocean, with fortified gunwales repurposed from Crusader arcana-tech ballistae. | Once populated mostly by soldiers and temple envoys, the Eternal Calm has brought traders, scavengers, and mercenaries into the region. Former Crusaders turned caravan guards guide goods along the pass, and ex-Yevon military families operate roadside inns and supply posts. Mushroom Rock Road remains a hub for factional power plays — Youth League patrols frequently clash with Yevon Loyalists over control of the choke point. Locals live in cliff dwellings reinforced with salvaged metal plating, relying on fishing and trade for sustenance. |
Djose | A lightning-scorched basin crowned by the crystal spires of the Djose Temple, housing Ixion’s fragment. | Fishing, weaving, and temple service form the backbone of the economy. Temple acolytes share space with Al Bhed engineers who maintain lightning rods. Locals craft tools and jewelry from struck crystal fragments. |
Location | Description | Way of Life |
---|---|---|
Guadosalam | A root-grown cliffside city illuminated by bioluminescent vines, perched at the entrance to the Farplane Gate. | Fishing, weaving, and temple service form the backbone of the economy. Home of the Guado, who act as Farplane guides. Yevon rituals are strong here, but merchants quietly trade with Sphere Hunters for rare relics. |
Thunder Plains | A storm-ravaged plain kept passable by Al Bhed lightning towers. | Transit point for tech shipments and daring hunters. Locals work as guides and repair crews, living in insulated shelters. |
Macalania Woods & Temple | A twilight ice-crystal forest surrounding the temple of Shiva, partially consumed by glacier. | Locals harvest frost-crystals for crafting and trade. Al Bhed occasionally trespass to study the temple’s energy patterns. |
Bevelle | Marble-spired capital with sunken magi-tech vaults. Houses the Bahamut fragment. | Center of politics and religious authority. Citizens live under strict curfews in Loyalist sectors, while outer districts lean toward Youth League ideals. |
Zanarkand Ruins | Ancient city flickering with phantom echoes, now largely abandoned except for Relic Node hunters. | Few permanent residents; scavengers, historians, and Sphere Hunters risk entering to recover relics, often under threat from corrupted echoes. |
Cavern of the Stolen Fayth | A misty valley with free-floating Aeon fragments. Home to Yojimbo’s fragment. | No real settlements; occasional camp by relic seekers. Dangerous due to roaming undead and void pockets. |
Calm Lands | A sprawling grassland plateau stretching between Mt. Gagazet and the western seas, the Calm Lands were once the site of the most devastating battle in Spira’s history — a war that annihilated both the Zanarkand and Bevelle armies. In the Eternal Calm, the plateau has transformed into a bustling neutral zone, attracting merchants, ranchers, and adventurers. The air is crisp, the horizon endless, and the wind carries both opportunity and the echo of past bloodshed. | Without the looming threat of Sin, the Calm Lands have become a haven for open-air markets, chocobo ranches, and traveling performers. Caravan routes converge here, turning the plains into a seasonal trading fairground. Sphere Hunters use it as a meeting point before expeditions into the ruins of the north, and monster handlers train both for sport and defense. The Calm Lands’ neutrality is fiercely guarded — both Youth League and Yevon Loyalists agree to maintain peace here, though covert recruitment and spying are common during the trade season. |
Location | Description | Way of Life |
---|---|---|
Baaj Temple | A sunken coral-metal ruin accessible only by submersible craft. Houses Anima’s corrupted fragment. | Uninhabited. Salvagers and tech divers visit for rare finds, but many refuse to enter due to haunting phenomena. |
Remiem Temple | Isolated temple floating in a misty caldera, accessible by air above a gigantic sinkhole with chains connecting. Houses the Magus Sisters. | Neutral ground used for training trials and tournaments. Locals from nearby settlements run small skycraft ferry services. |
Bikanel Island | A vast, scorching desert broken by jagged ridges of sun-bleached rock and half-buried arcana-tech ruins. Deep within lies Home — the fortified base of the Al Bhed — built from scavenged starship hulls and repurposed relics. | Life here is harsh but fiercely independent. The Al Bhed rely on advanced but carefully hidden technology, desalination systems, and desert-hardened trade caravans. They salvage relics from ruins, restore forbidden tech, and trade in secret with select Sphere Hunters. Loyalty to kin is absolute, and outsiders are met with suspicion unless vouched for by a trusted member. |
Omega Ruins | A remote, labyrinthine complex of crumbling stone and fractured dimensional space, hidden far beyond Spira’s standard sea routes. The ruins pulse with unstable Astral Rift energy, warping reality and twisting the minds of those who wander too long within. Once an execution ground for the most dangerous criminals of Yevon, it now houses remnants of experimental arcana-tech and corrupted relic cores. | No permanent population. Sphere Hunters and Al Bhed expeditions occasionally risk entry to recover high-grade relics or lost tech, but survival depends on bringing heavy warding equipment and a clear escape plan. Many never return, fueling the ruins’ reputation as cursed ground. Those who do bring back valuable salvage often sell it in secret to avoid Yevon scrutiny. |
The Farplanes | A dimensional convergence point where the echoes of the departed drift — a stable rift shimmering above Guadosalam’s cliffs. To the faithful of Yevon, it is the realm where souls find eternal rest, sustained by the Path of Preservation’s cycle. In truth, it is a volatile border between realities, where fragment echoes and corrupted memories can bleed through if disturbed. | The Guado act as gatekeepers and guides, conducting ritual Sendings to ease the passage of souls. Pilgrims visit to commune with lost loved ones, though the Al Bhed warn against prolonged stays due to exposure to unstable dimensional currents. No one lives permanently within the Farplane, but Guadosalam thrives economically by offering accommodations, services, and relic-viewing tours to pilgrims. |
MAP OF SPIRA

Pictures of Spira
These are official sketch art (and screenshots) from the game.for the sake of "wow this person really loves this game."i'll replace them later with better looking works of art or inspiration pictures
Besaid Island
Kilika Island
Luca
Mi'ihen Highroad
Mushroom Rock Road
Djose
Guadosalam
Farplane
Thunerplains
Macalania
lake macalania
Bikanel Island
Bevelle
Calm Lands
Mt (Mount) Gagazet
Zanarkand Ruins
Baaj Temple
Past Zanarkand
Omega Ruins
* This is for world-building purposes
EXTRA INFO PAGE
THIS IS WHERE i DON'T KNOW WHERE TO PUT SHIT AT LOLbut I THOUGHT WOULD BE COOL TO INCLUDE IT
blitzball
OverviewBlitzball is Spira’s most celebrated competitive sport — a high-speed, full-contact team game played in a large spherical arena filled with specially treated, breathable water. In the HSR adaptation, the arenas are reinforced with arcana-tech force domes that maintain the pressurized water sphere while providing a zero-gravity–like environment inside. This allows for three-dimensional play, with athletes swimming, flipping, and sprinting through the water in every direction.Gameplay BasicsTeams: 6 players per side — 1 goalkeeper, 2 defenders, 2 midfielders, and 1 forward striker.Objective: Score points by sending the Blitzball (a dense, buoyant sphere of shock-resistant material) into the opponent’s goal hoop.Match Duration: Two halves of 5 minutes each, with a brief intermission to swap sides.Movement: Players propel themselves using kicks, spins, and short dashes enhanced by light Path-infused gear that resists drag.Possession: Tackles are allowed, but dangerous moves (such as targeted strikes to the head or gillmasks) incur penalties.Arcana-Tech InfluenceBlitzball isn’t purely athletic — many players channel small-scale, non-lethal Path techniques to gain an edge:Harmony Players might boost teammate speed or share quick positional cues through resonance links.The Hunt Players specialize in intercepts and precision long shots.Destruction Players use forceful tackles or “power shots” that send the ball flying faster.Abundance Players offer defensive plays, such as creating brief water currents to slow opponents.Cultural RoleBlitzball is more than a game — it’s a unifying tradition across Spira’s fractured factions. Matches are one of the few events where Yevon Loyalists, Youth League members, Al Bhed, and Sphere Hunters share the same space without conflict.In Luca, the Blitz Circuit hosts international tournaments broadcast via crystal-sphere projection.Teams are tied to their home regions, and rivalries can be intense — especially between Yevon-loyal cities and Al Bhed teams from Bikanel.Major victories often spark days-long celebrations, while losses can politically embarrass a faction in front of the whole planet.
Daily Life in the Eternal Calm
With Sin gone and Yu Yevon’s cycle broken, life in Spira shifts into a fragile new rhythm. Travel between islands becomes safer, caravans and passenger skiffs are common sights on the open seas, and villages once isolated can now exchange goods freely. While people celebrate newfound safety, the Calm also exposes deep tensions — faction politics, religious disputes, and technological debates simmer under the surface.In rural areas like Besaid or Kilika, days still begin at dawn with fishing, weaving, farming, and ship maintenance. In larger hubs like Luca, mornings are dominated by markets opening, sphere projectors flashing news, and Blitzball training sessions. With the pilgrimage abolished, young people seek work as traders, artisans, or in exploratory ventures like Sphere Hunting. Even so, temples remain social and cultural centers, now more for community gathering than strict religious obligation.
Culture & Traditions
Despite the weakening of Yevon’s authority, many of its customs remain woven into Spira’s identity. Festivals still mark the anniversaries of past Calm years, though now they are less about piety and more about celebration. Seasonal rituals honor the ocean — both as a life-giver and as a reminder of the danger it once carried.-- The Sending is rarely performed, but when it is, it is framed as a memorial rather than a divine duty.-- Pilgrimage Feasts survive as symbolic events where communities host travelers, even if no true summoner journey exists anymore.-- The Calm Festival in Luca draws crowds from every island for a week of sport, music, and sea lantern ceremonies.
Rituals & Beliefs
While Yevon’s strict technology ban is gone in many places, its rituals endure, repurposed for community cohesion:-- Water Blessings: Used to christen ships or bless fishing crews before long journeys.-- Temple Vigils: All-night watch in honor of the Fayth, now treated as cultural heritage rather than absolute faith.-- Lantern Offerings: Floating lanterns carrying prayers for the departed, a gentler echo of the Sending.-- Faction differences shape how much Yevon’s influence lingers: Loyalist regions keep old rites intact, Youth League settlements replace them with civic ceremonies, and Al Bhed communities integrate their own symbols.
Clothing Styles
-- Coastal Villages: Light, layered fabrics dyed in blues, whites, and sandy tones, often adorned with beadwork, shells, or wave embroidery.-- Temple Attire: Robes with wide sleeves, obi sashes, and colors denoting role (white/blue for acolytes, gold/red for high officials).-- Urban Wear (Luca, Bevelle): Mix of traditional fabrics and modern Al Bhed-influenced tailoring — tunics with reinforced stitching, sleeveless coats, and jewelry set with salvaged crystal.-- Al Bhed Gear: Practical desert and salvage clothing; goggles, wrapped scarves, utility belts, and repurposed arcana-tech armor plates.
Music & Performance
Music in the Eternal Calm is a blend of old temple compositions and lively, faction-blended styles:-- Temple Chants: Slow, harmonic vocal pieces accompanied by shell horns and deep frame drums; now performed at heritage events.-- Seafarer Ballads: Folk songs about long voyages, often played with flutes, hand drums, and stringed instruments made from driftwood.-- Festival Music: High-energy percussion with layered melodies from flutes and lyres; common during Blitzball matches or Calm celebrations.-- Al Bhed Tech Beats: Mechanically looped rhythms mixed with traditional desert string instruments, popular in Luca’s youth scene.
Cuisine of Spira
Staple IngredientsWith safer seas, trade routes reopen and local diets expand.Seafood: Tuna, reef shellfish, sea eels, and sun-dried saltfish.Coastal Greens: Seaweed, kelp noodles, and coastal herbs.Tropical Fruits: Mango, starfruit, sweet citrus, and “blue bananas” from Kilika.Grains & Roots: Besaid rice, sweet yams, and Bikanel desert tubers.Al Bhed Imports: Preserved meats, spiced flatbreads, and arcana-tech dehydrated rations.
Traditional DishesFisher’s Stew: A rich broth of shellfish, reef greens, and root vegetables, slow-cooked in clay pots.Kilika Fire Curry: Fiery seafood curry with jungle peppers, often served during celebrations.Besaid Coconut Rice: Rice steamed in coconut milk with grilled reef fish, wrapped in palm leaves.Luca Street Skewers: Charcoal-grilled squid or eel glazed with honey-sesame sauce.Bikanel Flatbread Wraps: Spiced tubers, cured meats, and greens rolled in sun-dried bread.Farplane Honey Cakes: Soft cakes sweetened with Guadosalam honey, often sold to pilgrims.
Al Bhed SpecialtiesDustspice Jerky: Heavily spiced dried fish or meat to withstand Bikanel heat.Cactus Syrup Tea: A sweet herbal tea brewed from desert cactus flowers.Metalpan Fry: Stir-fried noodles with scavenged vegetables and tinned meat, cooked on salvaged heat-plates.
Holidays & Celebrations
The Calm FestivalWhen: Anniversary of Sin’s defeat.Where: Luca (main hub), smaller versions in every major settlement.Activities: Blitzball championship, sphere concerts, sea lantern release at sunset.Foods: Fire curry, sweet rice cakes, grilled fish skewers, tropical fruit wine.
The Sending RemembranceWhen: Held sporadically to honor the departed, especially after disasters.Where: Coastal temples and Guadosalam.Activities: Water blessings, lantern offerings, choral performances of old temple hymns.Foods: Simple communal meals — fisher’s stew, bread, and tea.
Bikanel Founding DayWhen: Date of the Al Bhed’s settlement of Home.Where: Bikanel Island.Activities: Desert games, tech exhibitions, scavenger challenges.Foods: Flatbread feasts, cactus syrup sweets, and imported spiced wines.
Lantern TideWhen: Midsummer night when the tides are highest.Where: Coastal towns.Activities: Sea lantern races, midnight swims, music and dancing by torchlight.Foods: Grilled reef fish, fresh fruit platters, and iced kelp tea.
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* This is for world-building purposes
OverviewSpira becomes a remote oceanic world on the fringes of the Interastral Peace Corporation’s charted systems, known for its archipelagos, vast seas, and ancient floating ruins. While rich in natural beauty, the planet is haunted by the cyclical appearance of a cosmic leviathan — Sin — an inter-dimensional manifestation believed to be linked to the Path of Destruction.For centuries, Spira’s civilizations have revolved around preventing or delaying Sin’s return, creating a society built on faith, ritual, and sacrifice.The Faith of YevonIn this re imagining, Yevon becomes an religious order devoted to Yu Yevon, a man who wanted to become more than anyone else's desires; more than an Emanator - Yu Yevon wanted to become an Aeon.Core Doctrine:All technology above a certain threshold is forbidden, as it is believed advanced arcane-tech draws Sin back to the world. Pilgrimages, rituals, and the summoning of Fayth are considered the only path to salvation.Control Over Society:Yevon’s teachings dominate politics and culture. High Summoners are revered not only as spiritual leaders but as individuals capable of temporarily banishing Sin by communing directly with Yu Yevon’s will.Hidden Truth:Yevon’s leaders have long known that the cycle is endless — each summoner’s sacrifice fuels Sin’s rebirth — but suppress this knowledge to maintain order.The FaythIn this adaptation, Fayth are Path-fragment echoes — splinters of long-dead humans whose lingering authority can still be invoked by highly trained summoners.Summoning is not permanent.Each temple is built atop a relic node, a dimensional anchor where the fragment’s essence is strongest.
(on top of their ritual grave marking when they took part of the ritual.)Pilgrimages are essentially long-distance interplanetary or deep-ocean journeys to awaken and bond with each fayth fragment.Sin as a Path-born CataclysmSin is a living manifestation of the Path of Destruction, feeding on civilizations that reach a certain level of advancement.It emerges through a phenomenon called the Astral Rift, a tear between realities, and is immune to conventional weapons.Only a summoner’s final channeling — the Final Sending — can banish it temporarily.In truth, Sin is bound to the immortal echo of Yu Yevon, a Preservation fragment that has fused with the Path of Destruction’s will, perpetuating the cycle endlessly.Faction DynamicsAfter the fall of the religion, these are the main factions:Yevon Loyalists: The old guard who cling to tradition, advocating continued sacrifices and summoner pilgrimages.The Youth League: Reformists who wish to embrace limited technology and reject the cycle.Al Bhed: A scattered, desert-faring people who secretly use forbidden arcane-tech to counter Sin and preserve knowledge.Sphere Hunters: Adventurers and relic-seekers traveling via air-ships and submersible crafts, uncovering truths buried beneath Yevon’s history - once Yu Yevon and Sin was no longer.

❝ If the two of us could walk hand in hand, To your city, your home, in your arms, ❞
Yuna | |||
---|---|---|---|
name | Yuna | age | 23 |
pronouns | she/her | race | Human |
origin | Inazuma | Vision | Anemo |
Current Location | Sumeru | Occupation | fdsfds |
key notes I have not touched this game since Fontaine personally, but I have watched cut scenes and others play the rest.If I make a mistake, please come tell me. I am not a mind-reader and I aint perfect.
height : 5'3'' / 160 CM
birthday: December 17th
eye color : spiraled ringed green eye (right) , blue eye (left)
hair color : brown
scars : various.
piercings : a singular earring.
allergies : wool
birthmarks : underneath her thigh
weapon: catalyst
constellation: Caelus Fidei - Sky of faith
\key notes * Yuna's catalyst is specifically the main part of the staff:

biography Yuna was born in Konda Village, Inazuma, the only child of Braska and Amira. Her early years were marked by warmth and culture — her father, Braska, was a gentle and wise man from Inazuma who believed deeply in honoring tradition while also embracing change. Her mother, Amira, was once a scholar of the Akademiya in Sumeru, who left behind the rigid confines of academia in search of truth and preservation. Amira established a small historical records office in Inazuma, dedicating herself to documenting customs, folklore, and traditions so they would not vanish with time. From her, Yuna inherited a fascination for history and a reverence for stories.Her parents often traveled across Inazuma with her, showing her shrines, ancient ruins, and mountain paths. Amira would tell her the origins of rituals, while Braska explained their spiritual meaning. These journeys gave Yuna a childhood rich with both discipline and wonder, shaping her into a girl who learned to listen before she spoke, and who believed that every place carried memories worth protecting.But when Yuna was six years old, everything changed. One day, Amira vanished during one of her excursions — whispers in the village suggested she had gone somewhere she should not, delving into ruins best left undisturbed. Braska, desperate to find her, entrusted Yuna to the care of Kimahri, a close family friend of beastkin descent who had been visiting. Braska promised he would return after searching Tsurumi Island, but he never did.Weeks passed. With both parents gone, Kimahri honored Braska’s last wish: that if anything happened, Yuna should be given the chance to learn her mother’s culture in Sumeru. Taking her across the sea, he brought her to Vimara Village, a quieter place where they could start anew. There, Yuna grew up between two worlds — adapting to the scholarly traditions of Sumeru while carrying the rituals of Inazuma in her heart.Life was not easy. Both she and Kimahri struggled to find their footing, but he became her guardian, teacher, and protector, helping her navigate a future without her parents.---Growing up in Vimara Village after her parents’ disappearance, Yuna found herself drawn to the stories her mother once treasured. The people of Sumeru were rich with tales.As she grew older, she began to travel beyond the quiet safety of Vimara Village, carrying journals and ink with her wherever she went. She would stop in towns and outposts, listening patiently to the elders, asking questions about old heroes or strange phenomena, and carefully documenting each story with the care her mother once showed.Her Inazuman heritage tied her to discipline and ritual, while her Sumeran upbringing taught her curiosity and resilience. Together, these shaped Yuna into an (unofficial) explorer-scholar who sought not wealth or fame, but understanding. She wandered the forests, ruins, and deserts, often accompanied by Kimahri, piecing together how myths and history intertwined.Sometimes would go without him realizing.
Abilities
Normal Attack – “Ceremonial Dance”Normal: Sends out 3–4 bursts of Anemo-infused energy shaped like flowing pyreflies, dealing Anemo DMG.Charged: Consumes stamina to release a small gust that pulls enemies slightly inward, dealing AoE Anemo DMG.Plunging: Calls upon the wind beneath her, plunging in a swirl of pyreflies to deal AoE Anemo DMG.-----------Elemental Skill – Nul-Ward
(Inspired by her NulSpells in FFX)Yuna conjures a protective ward of pyreflies that shields allies against the next incoming instance of Pyro/Hydro/Electro/Cryo DMG.When the shield pops or expires, it releases a swirl of Anemo DMG and restores HP to the active character based on Yuna’s Max HP.Hold: Strengthens the barrier, granting a party-wide buff that reduces incoming Elemental DMG for a short duration.------------Elemental Burst – Sending Ritual
(Inspired by her Sending dances on the water)Yuna performs the Sending, summoning a field of drifting pyreflies that move like water currents.Effects:
Continuously heals allies in the field based on Max HP.Deals periodic Anemo AoE DMG to enemies inside.If Swirl is triggered, the element absorbed increases the healing tick slightly------------Passive Talents“Kindness to a Fault” – When an ally drops below 50% HP, Yuna grants them a small shield and minor healing (CD: 30s).“Song of the Fayth” – Party members within her Burst gain +10% Elemental RES and +10% incoming healing bonus.Exploration Passive: Reduces the number of hostile mob encounters when exploring. Does not prevent all of them - just lessens.------------Constellations
(this is just for flavor. none of these are unlocked lol.)Valefor’s Wings – Nul-Ward grants small movement SPD and ATK SPD to allies for 5s.Ifrit’s Defiance – Sending Ritual’s DMG increases by 15% when HP of Yuna is above 75%.Ixion’s Clarity – Skill +3 levels.Shiva’s Serenity – Sending Ritual now also reduces enemy Anemo RES by 20%.Bahamut’s Resolve – Burst +3 levels.Magus Sisters’ Unity – When 3 or more allies are healed at once by Sending Ritual, they gain 15% Elemental DMG Bonus for 10s.
* Work in progress ! ! !

❝ What if I cried my eyes out and begged you not to depart. ❞
Yuna | |||
---|---|---|---|
name | Yuna | age | 23 |
pronouns | she/her | race | Human |
origin | Spira - Bevelle | Path-strider | Abundance |
occupation | High Summoner | Combat Type | Wind |
key notes please understand I am not fully versed into HSR - if I make any mistakes or could clean something up , please reach out and inform me (kindly.) ^^.With that, I will be posting information about the world of Spira into hsr at the bottom!!* For this verse - since FINAL FANTASY X HAS SPIRIUTAL MONSTERS CAlled aeons and HSR has divine like gods called aeons, i will be re-flavoring FFX aeons into fayth.the fayth are once normal people who's wills were too strong to burn out - but when they started to become summoned over , and over , and over by not just one but by hundreds of summoners, their memories and existence start inflicting mental or psychical injuries to those who overextend summoning them.High endurance and will are a key into summoning.for this verse: yuna will not have access to the the fayth since it will be over-powered. it is meant to give world-building.
height : 5'3'' / 160 CM
birthday: December 17th
eye color : spiraled ringed green eye (right) , blue eye (left)
hair color : brown
scars : various.
piercings : a singular earring.
allergies : wool
birthmarks : underneath her thigh
symbols : head of staff.
accessories : accessories
biography Yuna’s life changed in ways she never could have imagined. The girl who once walked quietly behind her guardians on the pilgrimage was now one of the most famous people in all of Spira — the High Summoner who ended Sin without sacrificing her life. Everywhere she went, she was met with cheers, flowers, and endless requests for speeches, blessings, and appearances. Her name was spoken with reverence, her image becoming a symbol of the Eternal Calm. But with that admiration came a constant pull on her time and attention, leaving her with little space to simply exist as herself.Villagers, politicians, and admirers all wanted something from her, and Yuna found herself smiling politely through it all, even when the weight of expectation began to feel suffocating.Though she returned to Besaid to live quietly with Wakka and Lulu, her days were rarely her own. Delegates from across Spira would travel to the island just to meet her, and letters poured in by the hundreds — invitations, marriage proposals, pleas for help, and political appeals. Yuna answered as many as she could, her natural kindness refusing to ignore those in need, but she often longed for the simple anonymity she once had before her pilgrimage. She remained gracious, even playful at times, but beneath the calm exterior she wrestled with an unspoken emptiness — the absence of Tidus, the uncertainty of who she was without the role of summoner to guide her, and the question of what her future should hold now that Spira’s future was free.Though Yuna remains the gracious and warm figure the people of Spira adore, there are days when the memories of her pilgrimage press in like an old wound that refuses to fully heal. She hides it well — the quiet moments where her breath catches at the sound of a temple bell, or the way her hands tremble faintly when someone recites the old Yevon prayers in her presence. She understands that the Eternal Calm has given people the luxury of clinging to Yevon’s familiar rites, but for her, the name itself carries the bitter taste of betrayal.Yevon was the framework she built her life upon, the faith that justified her own willingness to die — only to learn it was a web of lies masking an endless cycle of death.On bad days, the weight of it all returns. She remembers the empty faces of the dead in the Farplane, the heat of pyreflies dispersing into the night, the hollow smile she wore when she told Tidus she’d accept her fate, and the painful cold feeling of Tidus fading into nothing. She dreams of Seymour’s cold voice, of Yunalesca’s piercing gaze, and wakes with her pulse pounding, the air too thick to breathe. Those mornings, she stays in her room longer than usual, letting the noise of visitors filter in from a distance, composing her expression before she faces them.She doesn’t speak of these feelings openly. To most of Spira, she is the High Summoner — a living reminder that hope can triumph over despair. And in a way, she clings to that image as tightly as they do, because if she lets herself unravel, she fears the people who look to her will lose something precious.Still, when she catches herself staring too long at the sea, or hesitating outside the remains of a temple, all she can remember is those bodies on the beaches - their souls screaming for a rest that she can no longer have for herself.